Drive-Thru Empire on Roblox, by DRAIN CCU Games — not Driving Empire, and not the Route 66 mobile game.
Modelled rarity tiers • illustrative vehicle examples

Supercar Rarity Tiers & Roll Odds

A modelled view of how Drive-Thru Empire supercar tiers relate to drop chance and order payout. Higher tiers order bigger meals, and the official game description names rare, exotic and cosmic cars specifically. The numbers below are our model, and the vehicle names are generic examples.

What is official here, and what is estimated

Official or observed values and community estimates are never mixed inside one number. Drop rates, payout multipliers, what a single upgrade tier does to your income, the per-world earning scales and the luck behaviour are estimates made to compare options, not values the developer publishes. See “How the claims on this site were checked”.

How each claim was checked →

Confirmed in-game
  • • Game identity, place and universe id, creator, and the title tag each listing carried on the date it was read
  • • The game-pass names and the Robux price of each one, as the developer’s own pass listing returns them
  • • The code strings listed on the codes page, and the reward each one paid out
  • • The upgrade track names shown on the in-game upgrade panel, and the price of every tier the calculator lists
  • • The later half of each ladder — Car Speed to 115%, Spawn Speed to 0.28s, Cash Drops to 12/car, Auto Absorb to 0.1s, ten lanes, Roll Luck to 370%, Roll Areas to MAX at ten
  • • Rarity naming Rare / Exotic / Cosmic
  • • The World 2, World 3 and World 4 unlock gates and their map names
Our estimate
  • • Gacha drop percentages per rarity
  • • Cash payout multipliers per rarity
  • • What a percentage step, a shorter spawn interval or one extra drop does to your total income — the input the calculator multiplies
  • • World station caps and per-world earning scales
  • • The luck-boost behaviour applied by the roll simulator
Vehicle names are generic examplesNo public source lists the real car roster for Drive-Thru Empire, so the entries below are generic rarity examples (“Cosmic-tier car”, “Rare-tier sports coupe”) rather than claimed in-game names. The tier labels Common, Epic and Legendary are also a community model; only Rare, Exotic and Cosmic appear in the official game description.

Gacha Roll Luck Modifiers

Toggle the bonuses you have active. The weighting is our illustrative model — the developer does not publish the size of either bonus.

Filter:
Common1x Cash Multiplier

Common-tier city car

Generic example of the lowest tier. Ordinary commuter traffic paying base ticket prices.

Modelled roll odds (est.):46.0%
Base Drop Rate (est.):55%
Order payout (est.):$100 - $500
Rare3.5x Cash Multiplier

Rare-tier sports coupe

Generic example of the rare tier named in the official game description.

Modelled roll odds (est.):36.0%
Base Drop Rate (est.):30%
Order payout (est.):$1,500 - $5,000
Epic12x Cash Multiplier

Mid-tier performance car

Generic example of a mid-high tier. This tier label is a community model, not an official name.

Modelled roll odds (est.):13.8%
Base Drop Rate (est.):11.5%
Order payout (est.):$25,000 - $100,000
Legendary50x Cash Multiplier

High-tier supercar

Generic example of a high tier. This tier label is a community model, not an official name.

Modelled roll odds (est.):3.6%
Base Drop Rate (est.):3%
Order payout (est.):$500,000 - $2,500,000
Exotic250x Cash Multiplier

Exotic-tier car

Generic example of the exotic tier named in the official game description.

Modelled roll odds (est.):0.540%
Base Drop Rate (est.):0.45%
Order payout (est.):$10,000,000 - $50,000,000
Cosmic1500x Cash Multiplier

Cosmic-tier car

Generic example of the cosmic tier named in the official game description. The top tier the game advertises.

Modelled roll odds (est.):0.060%
Base Drop Rate (est.):0.05%
Order payout (est.):$500,000,000+

Real cars, with what their card showed

Every tier entry above is a placeholder. These are real car names read off the game's own car cards in five recorded sessions, with the per-minute figure and the purchase price each card showed at that moment. A card's numbers move between builds, lane levels and saves — Homeless cost nothing in one session and $10 in another, and Family was read at $40/min for $200 in one session and $140/min for $400 in another — so use these to judge the shape of the ladder, not as a price list for your own save.

CarRarity on the cardRate shownPurchase priceRead in
MaterCommon$2/minfreeSeptember 21, 2026
HomelessCommon$5/minfreeSeptember 21, 2026
HomelessCommon$5/min$10September 22, 2026
FamilyUncommon$40/min$200September 21, 2026
FamilyUncommon$140/min$400September 19, 2026
SlickUncommon$75/min$500September 21, 2026
TaxiUncommon$20/min$100September 16, 2026
TrendyRare$100/min$1.5KSeptember 21, 2026
Ice CreamRare$225/min$7.5KSeptember 19, 2026
Ice CreamCommon$225/min$7.5KSeptember 21, 2026
GolferRare$275/min$12.5KSeptember 22, 2026
Teslanot shown$450/min$50KSeptember 21, 2026
FuturisticLegendary$6.5K/min$20MSeptember 19, 2026
FishmanLegendary$10,000/min$40MSeptember 22, 2026
RoyalMythic$27.5K/min$750MSeptember 19, 2026

The game's own collection screen, the Index, counted 109 cars in a September 21, 2026 session while reading 6% complete, 7 of 109 discovered. Its tabs carry variant multipliers — Normal · Diamond ×2 · Radioactive (multiplier cut off on screen) · Gold ×1.5 · Rainbow ×3 · Galaxy ×8 — so the same name can be worth several times more in another variant. Names visible on that screen included Aero Pod, Twinfin Coupe, Delivery, Mars Rover, Trailblazer Buggy, Crater Driller, Atlas Moon Crawler, Motorcyclist, Petal Glider, Trident Pursuit.

Where two readings of one card disagree, both are printed instead of the newer one replacing the older. Ice Cream is the clear case: two sessions read its name plate as Rare and one read it as Common, all at the same $225/min and $7.5K, and no source explains the difference — a variant tag on the card is the likely one, but nothing read so far confirms it. The model above also has no Uncommon tier even though the game prints one on Family, Slick and Taxi cards, and late cards add Mythic and Secret; those tiers are named here and given no odds, because odds nobody has read would be this site inventing numbers.

Fifteen card readings and a dozen Index names are a sample, not the roster: no complete list of the game's cars is published anywhere, so none is published here either, and the cars already in your own lane are the list that applies to your save. For which of the numbers on this site are observed and which are estimates, see the upgrade order and rebirth guide.

How Supercars Multiply Your Earnings

The synergy between drive-thru stations and car rolls.

In Drive-Thru Empire, you do not race the cars — customers arriving in the cars you have unlocked order from your drive-thru. The official description states that serving high-tier cars is what scales your earnings, and it names rare, exotic and cosmic cars as the tiers to roll for.

The multiplier figures used on this page (1x up to 1,500x) are our own model for comparing tiers, not published server values. Use them to understand the direction of the curve, not as exact rates.

Want to maximize your chances of rolling Cosmic cars?Get the 30-Minute Luck Boost Code