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Modelled rarity tiers \u2022 illustrative vehicle examples

Supercar Rarity Tiers & Roll Odds

A modelled view of how Drive-Thru Empire supercar tiers relate to drop chance and order payout. Higher tiers order bigger meals, and the official game description names rare, exotic and cosmic cars specifically. The numbers below are our model, and the vehicle names are generic examples.

Where these numbers come from

Drop rates, payout multipliers, station costs, world thresholds and luck behaviour are community-modelled estimates, not values published by DRAIN CCU Games. Vehicle names are generic examples, not real in-game names. Use these to compare options and direction, not as exact server numbers. Only the codes and the game identity are source-verified.

Source-verified
  • Game identity, place/universe id, creator and the World 4 title marker (Roblox public API)
  • Promo codes LUCK301 / BONUSCASH / WELCOME and the bottom-left Codes button (GameRant, Sep 15 2026, cross-checked against the official Discord)
  • Core loop: upgrade the drive-thru, roll supercars, serve customers for cash (official Roblox description)
  • Rarity naming Rare / Exotic / Cosmic (official Roblox description)
Community model (estimated)
  • Gacha drop percentages per rarity
  • Cash payout multipliers per rarity
  • Station upgrade base costs and cost scaling
  • World unlock cash thresholds and station caps
  • Order/cook time constants used by the calculator
  • The luck-boost behaviour applied by the roll simulator
  • World names and the Common / Epic / Legendary tier labels
Vehicle names are generic examplesNo public source lists the real car roster for Drive-Thru Empire, so the entries below are generic rarity examples (\u201cCosmic-tier car\u201d, \u201cRare-tier sports coupe\u201d) rather than claimed in-game names. The tier labels Common, Epic and Legendary are also a community model; only Rare, Exotic and Cosmic appear in the official game description.

Gacha Roll Luck Modifiers

Toggle the bonuses you have active. The weighting is our illustrative model \u2014 the developer does not publish the size of either bonus.

Filter:
Common1x Cash Multiplier

Common-tier city car

Generic example of the lowest tier. Ordinary commuter traffic paying base ticket prices.

Modelled roll odds (est.):46.0%
Base Drop Rate (est.):55%
Order payout (est.):$100 - $500
Rare3.5x Cash Multiplier

Rare-tier sports coupe

Generic example of the rare tier named in the official game description.

Modelled roll odds (est.):36.0%
Base Drop Rate (est.):30%
Order payout (est.):$1,500 - $5,000
Epic12x Cash Multiplier

Mid-tier performance car

Generic example of a mid-high tier. This tier label is a community model, not an official name.

Modelled roll odds (est.):13.8%
Base Drop Rate (est.):11.5%
Order payout (est.):$25,000 - $100,000
Legendary50x Cash Multiplier

High-tier supercar

Generic example of a high tier. This tier label is a community model, not an official name.

Modelled roll odds (est.):3.6%
Base Drop Rate (est.):3%
Order payout (est.):$500,000 - $2,500,000
Exotic250x Cash Multiplier

Exotic-tier car

Generic example of the exotic tier named in the official game description.

Modelled roll odds (est.):0.540%
Base Drop Rate (est.):0.45%
Order payout (est.):$10,000,000 - $50,000,000
Cosmic1500x Cash Multiplier

Cosmic-tier car

Generic example of the cosmic tier named in the official game description. The top tier the game advertises.

Modelled roll odds (est.):0.060%
Base Drop Rate (est.):0.05%
Order payout (est.):$500,000,000+

How Supercars Multiply Your Earnings

The synergy between drive-thru stations and car rolls.

In Drive-Thru Empire, you do not race the cars \u2014 customers arriving in the cars you have unlocked order from your drive-thru. The official description states that serving high-tier cars is what scales your earnings, and it names rare, exotic and cosmic cars as the tiers to roll for.

The multiplier figures used on this page (1x up to 1,500x) are our own model for comparing tiers, not published server values. Use them to understand the direction of the curve, not as exact rates.

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